Articles on Java Imaging


Graphics programming in Java,

Progress on the media front at Siggraph '98 - Is Java Media ready? Why developers are hedging their bets

You'll flip over Java images -- literally! - Avoid filtering when flipping, scaling, and cropping images -- with Java 1.1

Getting started with Java 2D -New support for 2D shapes, transforms, curves, and fonts enters the
core environment with Java 1.2

3D Graphic Java: Render fractal landscapes - Get a behind-the-scenes look at 3D graphics rendering with this hands- on discussion of fractals, quaternion transformations, shadows, rasterization, and Gouraud shading

Antialiasing, images, and alpha compositing in Java 2D - Java 2D adds support for antialiased rendering, image transforms, and alpha compositing

Become a programming Picasso with JHotDraw - Use the highly customizable GUI framework to simplify draw application development

Draw textured spheres - Learn a few basics of computer graphics programming -- texture mapping, shading, and perspective -- and how to display your creation with Java's java.awt.image package