Articles on Java
Imaging
Graphics programming in Java,
Progress
on the media front at Siggraph '98 - Is Java Media ready? Why
developers are hedging their bets
You'll flip over Java images -- literally!
- Avoid filtering when flipping, scaling,
and cropping images -- with Java 1.1
Getting started with Java 2D -New support
for 2D shapes, transforms, curves, and fonts
enters the
core environment with Java 1.2
3D Graphic Java: Render fractal landscapes
- Get a behind-the-scenes look at 3D graphics
rendering with this hands- on discussion
of fractals, quaternion transformations,
shadows, rasterization, and Gouraud shading
Antialiasing, images, and alpha compositing
in Java 2D - Java 2D adds support for antialiased
rendering, image transforms, and alpha compositing
Become a programming Picasso with JHotDraw
- Use the highly customizable GUI framework
to simplify draw application development
Draw textured spheres - Learn a few basics
of computer graphics programming -- texture
mapping, shading, and perspective -- and
how to display your creation with Java's
java.awt.image package